2018
DOI: 10.1016/j.tsc.2018.03.002
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Failing up: How failure in a game environment promotes learning through discourse

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Cited by 47 publications
(15 citation statements)
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“…One example of this is Virulent (Anderson et al, 2018); a roleplaying strategy game designed to help children learn about viral replication and immune system response. The players act as a fictional simplified virus that infects hosts cells, takes resources and engages in "battles" with the immune system.…”
Section: Interactive Visualisationsmentioning
confidence: 99%
“…One example of this is Virulent (Anderson et al, 2018); a roleplaying strategy game designed to help children learn about viral replication and immune system response. The players act as a fictional simplified virus that infects hosts cells, takes resources and engages in "battles" with the immune system.…”
Section: Interactive Visualisationsmentioning
confidence: 99%
“…The immersive challenges in games naturally encourage failure and the narratives, reward systems, and virtual identities might instigate the productive response (Gee, 2007;Mitgutsch & Weise, 2011a). For example, a recent study with middle school children playing the game Virulent (a virology game that teaches about cellular defense mechanisms) found that the number of level failures before first success significantly predicted post-test outcomes (Anderson et al, 2018), and that failure prompted productive discussion amongst classmates about the learning material in the game.…”
Section: Game Design To Enhance Productive Negativitymentioning
confidence: 99%
“…One survey participant similarly said they 'tried to make a Friesian mod', but learnt that Friesian history was 'so complex' that they abandoned the project. In cases where the mod was discontinued or did not function, survey participants evidently still learnt about history, relating findings to those by Anderson et al (2018) who found initial failures in-game still resulted in considerable learning gains for the player, outcomes they called 'productive failures'.…”
Section: Learning History Through Mods and Moddingmentioning
confidence: 96%