2014
DOI: 10.1016/j.psychres.2014.06.033
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Failure to utilize feedback causes decision-making deficits among excessive Internet gamers

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Cited by 40 publications
(46 citation statements)
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References 38 publications
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“…These results broadly parallel our previous study in IGD (Yao et al, 2015) and other findings obtained among individuals with pathological gambling (Brevers et al, 2012) and alcohol dependence (Brevers et al, 2014), suggesting that possible shared alterations in decision-making among individuals with IGD and with other addiction-related disorders. These findings provide additional support to the notion that individuals with IGD have deficits in decision-making under risk (Dong et al, 2013;Lin et al, 2015;Pawlikowski and Brand, 2011;Yao et al, 2014).…”
Section: Decision-makingsupporting
confidence: 67%
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“…These results broadly parallel our previous study in IGD (Yao et al, 2015) and other findings obtained among individuals with pathological gambling (Brevers et al, 2012) and alcohol dependence (Brevers et al, 2014), suggesting that possible shared alterations in decision-making among individuals with IGD and with other addiction-related disorders. These findings provide additional support to the notion that individuals with IGD have deficits in decision-making under risk (Dong et al, 2013;Lin et al, 2015;Pawlikowski and Brand, 2011;Yao et al, 2014).…”
Section: Decision-makingsupporting
confidence: 67%
“…Inclusion criteria for IGD subjects were (1) a score of 67 or higher on the CIAS (Ko et al, 2009); (2) engagement in Internet gaming (all IGD subjects in this study played Defense of the Ancient, a multiplayer online battle arena for the Warcraft III and one of the most popular multiplayer Internet games) for over 14 h per week for a minimum of one year; and (3) reporting of Internet gaming as their primary online activity (Yao et al, 2014(Yao et al, , 2015. Inclusion criteria for HC subjects were: (1) a score of 50 or lower on the CIAS; and (2) less than 2 h per week spent on Internet games (non-gamers also included).…”
Section: Participantsmentioning
confidence: 99%
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“…IGD is characterized as excessive internet gaming, despite negative psychological and social consequences, and is listed as a putative non-substance addiction in the Diagnostic and Statistical Manual of Mental Disorders 5 (DSM-5) (15). Recent studies have linked IGD to disrupted function in brain reward circuitry (16), associated with abnormal sensitivity to reinforcement values (17) and impaired use of negative feedback to adjust ongoing behavior (18, 19). Addiction-related alterations in the interconnections between different brain systems have been observed, not only for those involved in reward processing, but also for those associated with emotional and executive control (10, 20, 21).…”
Section: Introductionmentioning
confidence: 99%
“…For example, in a typical gambling task with a monetary reward that required participants to choose a card from four decks of cards to win as much money as possible, individuals with PIU performed worse than age-matched controls when choosing decks of cards associated with a smaller but long-term gain over those associated with a bigger gain but long-term loss [6]. Similarly, individuals with PIU showed a marked preference toward a risky option that was associated with a bigger gain, despite its low winning probability [7,11]. These behavioral results suggest that individuals with PIU may be more sensitive to gaining a monetary reward, and yet less sensitive to avoiding monetary loss or punishment.…”
Section: Introductionmentioning
confidence: 99%