SC18: International Conference for High Performance Computing, Networking, Storage and Analysis 2018
DOI: 10.1109/sc.2018.00063
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faimGraph: High Performance Management of Fully-Dynamic Graphs Under Tight Memory Constraints on the GPU

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Cited by 32 publications
(11 citation statements)
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“…This paper presented a linear algebraic solution for the "Social Media" case study of the 2018 Transformation Tool Contest. While the presented solution already exhibits good performance and scalability compared to the reference implementation, a number of optimizations could be applied as future work: (1) using updatable compressed matrix representation formats such as faimGraph [10] or Hornet [2] and (2) running an incremental connected components algorithm [4] in Step 8 of Q2. Additionally, it would be interesting to investigate the performance of the solution in the presence of more realistic update operations, including both insertions and removals.…”
Section: Discussionmentioning
confidence: 99%
“…This paper presented a linear algebraic solution for the "Social Media" case study of the 2018 Transformation Tool Contest. While the presented solution already exhibits good performance and scalability compared to the reference implementation, a number of optimizations could be applied as future work: (1) using updatable compressed matrix representation formats such as faimGraph [10] or Hornet [2] and (2) running an incremental connected components algorithm [4] in Step 8 of Q2. Additionally, it would be interesting to investigate the performance of the solution in the presence of more realistic update operations, including both insertions and removals.…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, Hornet uses a factor of 5 to 10 less memory than cuSTINGER. In contrast to previous approaches, faimGraph due to Winter et al [245] is able to deal with a changing number of vertices. Awad et al [18] noted that the experiments performed by Busato et al are missing true dynamism that is expected in real world scenarios and proposed a dynamic graph structure that uses one hash table per vertex to store adjacency lists.…”
Section: Dynamic Graph Systemsmentioning
confidence: 99%
“…Nonetheless we believe that our data structure, with its focus on mesh partitioning, is well suited for an evolution toward dynamic capability because parallelizing across partitions helps ease the problems with concurrency. We are further encouraged by recent advances in mesh subdivision on the GPU [Mlakar et al 2020] and dynamic GPU graph data structures [Awad et al 2020;Winter et al 2018].…”
Section: Limitations and Future Workmentioning
confidence: 99%