2018
DOI: 10.1007/978-3-319-92049-8_29
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Fair Play: A Guidelines Proposal for the Development of Accessible Audiogames for Visually Impaired Users

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Cited by 8 publications
(4 citation statements)
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“…However, our data suggest that while some players react negatively to high encouragement, some consider it a crucial feature for making the game fun and entertaining, especially if it is not repetitive. This is in line with Borges et al's [38] guidelines for audiogames where the use of interactive sounds is encouraged to create the fun factor. Hence, the deployment of multiple modes of encouragement (i.e., low and high) allows for adjustments to support players' varying needs.…”
Section: Encouragementsupporting
confidence: 82%
See 1 more Smart Citation
“…However, our data suggest that while some players react negatively to high encouragement, some consider it a crucial feature for making the game fun and entertaining, especially if it is not repetitive. This is in line with Borges et al's [38] guidelines for audiogames where the use of interactive sounds is encouraged to create the fun factor. Hence, the deployment of multiple modes of encouragement (i.e., low and high) allows for adjustments to support players' varying needs.…”
Section: Encouragementsupporting
confidence: 82%
“…Borges et al [38] presented a consolidated list of design guidelines for the development of audiogames for people with vision impairments. According to some guidelines in the list, the games should support multiple levels of difficulty and input devices, equip the users with documentation and tutorial, include haptic feedback and various sounds to reflect different events, avoid conflict with the system sound (such as when sound is also coming from the screen readers), and clearly mention the occurrence of visual elements through sound.…”
Section: Audiogames For Players Who Are Blvmentioning
confidence: 99%
“…The set is evaluated by audio game developers, a blind user, and through the development of an audio game. Based on the findings of the evaluation process, Borges et al (2018) design a final set of guidelines for audio game development, composed of 33 recommendations. Similarly, Silva et al (2019) aim to develop and evaluate accessible interfaces for blind persons on mobile devices.…”
Section: Integrating Game Accessibility Guidelinesmentioning
confidence: 99%
“…Government (Andrade et al, 2018;Araújo et al, 2017;Baalsrud Hauge et al, 2018;Beckett et al, 2016;Beeston et al, 2018;Bernardo et al, 2016;Brooks, 2017;Brusk and Engström, 2021;Buzzi et al, 2016Buzzi et al, , 2019Coelho et al, 2020;de Lima Salgado et al, 2016El Hammoumi et al, 2018; Escudeiro et al, n.d., 2017;Garcia and de Almeida Neris, 2020;Gonçalves et al, 2020;Henka et al, 2016;Huang and Westin, 2020;Jaramillo-Alcázar et al, 2020;Kane et al, 2018;Leite et al, 2019;Levy and Gandy, 2019;López et al, 2016;Mangiron, 2016;Napoli and Chiasson, 2018;Nesteriuk, 2018;Neto et al, 2019Neto et al, , 2020Othman et al, 2019Othman et al, , 2020Price and Sup, 2018;Rao and O'Modhrain, 2020;Regal et al, 2020;Rocha et al, 2019;Sancho Nascimento et al, 2020;Schneider et al, 2018;Teixeira Borges et al, 2018;Torres-Carazo et al, 2016;Tzallas et al, 2018;Valencia et al, 2019) Ackn...…”
mentioning
confidence: 99%