2008 15th IEEE International Conference on Image Processing 2008
DOI: 10.1109/icip.2008.4712345
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FAMC: The MPEG-4 standard for Animated Mesh Compression

Abstract: This paper presents a new compression technique for 3D dynamic meshes, referred to as FAMC -Frame-based Animated Mesh Compression, recently promoted within the MPEG-4 standard as Amendement 2 of part 16 AFX (Animation Framework eXtension). The heart of the method is a skinning model optimally computed from a frame-based representation and exploited for compression purposes within the framework of a motion compensation strategy. The proposed encoder offers high compression performances (gains in bitrate of 60% … Show more

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Cited by 39 publications
(35 citation statements)
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“…While these methods are promising, it seems that methods based on 3D Point clouds can result in coding with even less overhead and more flexible progressive rendering capabilities, as the format is simpler to acquire and process. Last, there have been methods defined in the international standards for mesh compression [18] [19] which is greatly beneficial for interoperability between devices and services. These methods have been mostly designed for remote rendering, and have low decoder complexity and a slightly higher encoder complexity; In 3D immersive and augmented 3D Video coding, having both low encoder and decoder complexity are important (analogous to video coding in video conferencing systems compared to video on demand).…”
Section: Related Workmentioning
confidence: 99%
“…While these methods are promising, it seems that methods based on 3D Point clouds can result in coding with even less overhead and more flexible progressive rendering capabilities, as the format is simpler to acquire and process. Last, there have been methods defined in the international standards for mesh compression [18] [19] which is greatly beneficial for interoperability between devices and services. These methods have been mostly designed for remote rendering, and have low decoder complexity and a slightly higher encoder complexity; In 3D immersive and augmented 3D Video coding, having both low encoder and decoder complexity are important (analogous to video coding in video conferencing systems compared to video on demand).…”
Section: Related Workmentioning
confidence: 99%
“…The standard is the latest addition to MPEG-4 part 16 [7], that was developed to compress synthetic animation. It is also currently the state of art codec for compression of mesh animations in terms of performance [8].…”
Section: Animation Compressionmentioning
confidence: 99%
“…It has been important enough that specific ISO standards have been developed in the MPEG working group such as TFAN [6] and SVA [7] for static mesh objects and AFX FAMC [8] for animations representing meshes with a fixed connectivity and time varying geometry. These technologies are currently part of the MPEG-4 standard, and have been introduced fairly recently, superseding previous mesh codecs in MPEG-4, that did not address specific requirements such as fast decoding and an efficient handling of non-manifolds mesh models.…”
Section: Related Workmentioning
confidence: 99%
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