2022
DOI: 10.1098/rstb.2021.0464
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Familiar size affects perception differently in virtual reality and the real world

Abstract: The promise of virtual reality (VR) as a tool for perceptual and cognitive research rests on the assumption that perception in virtual environments generalizes to the real world. Here, we conducted two experiments to compare size and distance perception between VR and physical reality (Maltz et al . 2021 J. Vis. 21 , 1–18). In experiment 1, we used VR to present dice and Rubik's cubes at their typical sizes or reversed sizes at distances that maintain… Show more

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Cited by 15 publications
(5 citation statements)
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“…A broad spectrum of influencing factors has been identified, including eye height [1,20], scene complexity [19,25], visual realism [33], optic flow [11], sensoryperceptual channels [5], physics simulations [26,27], and viewing angle [31]. Interestingly, despite the presence of distortions, individuals exhibit consistent size perception of familiar objects within virtual environments [6,17,22,28]. This suggests that these familiar objects can serve as benchmarks for estimating the size of unfamiliar ones.…”
Section: Related Work 21 Scale Perception In Virtual Realitymentioning
confidence: 99%
“…A broad spectrum of influencing factors has been identified, including eye height [1,20], scene complexity [19,25], visual realism [33], optic flow [11], sensoryperceptual channels [5], physics simulations [26,27], and viewing angle [31]. Interestingly, despite the presence of distortions, individuals exhibit consistent size perception of familiar objects within virtual environments [6,17,22,28]. This suggests that these familiar objects can serve as benchmarks for estimating the size of unfamiliar ones.…”
Section: Related Work 21 Scale Perception In Virtual Realitymentioning
confidence: 99%
“…To convince the brain that a human is transported to another place requires several elements. These include completely changing the visual elements in front of the eyes at a specific angle and distance [13], adding sound effects to the objects in the virtual environment, and enabling interaction with the virtual elements around the user.…”
Section: Digital Transformation In Higher Education: State Of Artmentioning
confidence: 99%
“…First, Creem-Regehr, Stefanucci & Bodenheimer [339] show how distances are underestimated in virtual reality, and the strategies that can be used to improve distance perception. Second, Rzepka, Hussey, Maltz, Babin, Wilcox & Culham [370] find that participants rely far more on the familiar size of objects when making distance judgements in virtual reality than they do in the real world.…”
Section: (E) Virtual Realitymentioning
confidence: 99%