Self-propelled motion cues elicit the perception of inanimate objects as animate. Studies usually rely on looking behaviour of subjects toward stimuli displayed on a screen, but utilizing artificial agents (Unidentified Moving Objects, UMOs) provides more natural, interactive context. Here we investigated whether cats and dogs discriminate between UMOs showing animate vs inanimate motions, and how they react to UMOs’ interactive behaviour. Subjects first observed in turn the motion of an animate and inanimate UMO, and then they could move freely for 2 min while both UMOs were present (Two-way choice phase). In the following Specific motion phase, only the animate UMO showed one of three interactive behaviours: pushing a ball, luring motion, moving toward the subject (between-subject design). Then, subjects could move freely for 2 min again while the UMO was motionless. At the end, subjects were free to move in the room while the UMO was moving semi-randomly in the room. We found that dogs approached and touched the UMO(s) sooner and more frequently than cats, regardless of the context. In the Two-way choice phase, dogs looked at the animate UMO more often, and both species touched the animate UMO more frequently. However, whether the UMO showed playing, luring or assertive behaviour did not influence subjects’ behaviour. In sum, both species displayed distinctive behaviour toward the animate UMO, but in dogs, in addition to the physical contact this was also reflected by the looking behaviour. Overall, dogs were more keen to explore and interact with the UMO than cats, which might be due to the general increased stress of cats in novel environments. The findings indicate the importance of measuring multiple behaviours when assessing responses to animacy. Live demonstration by artificial agents provide unique opportunity to study social perception in non-human species.