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Objective While using self-tracking devices for physical health has become ubiquitous, the potential for quantified-self (QS) dependence as a detrimental outcome for mental health is under-explored. This study examined the mechanism of wearable users’ QS dependence by investigating both the distal and proximal factors based on a cognitive-behavioral model. Methods A total of 535 wearable users aged 18–35 years were surveyed in this study. The surveys included control variable questions related to age, gender, monthly income, BMI, and wearable use experience. Key variable measures included distal factor (habitual use of wearables), proximal factors (perceived external regulation, recognition, and perceived irreplaceability), and perceived QS dependence. Structural equation modeling (SEM) was used to test research hypotheses. Results The results revealed that habitual use of wearables as a distal factor alone was negatively associated with perceived QS dependence. However, it positively influenced perceived external regulation, recognition, and perceived irreplaceability, which in turn significantly contributed to perceived QS dependence, suggesting the suppression effect of the proximal factors. Conclusions The relationships between habitual use of wearables and QS dependence are complex. Although habitual use may seem apparently harmless, it can indirectly foster maladaptive cognitions, thereby promoting dependence. These findings underscore the potential threats of maladaptive cognitions that may arise from leveraging technology to promote physical health, thus offering guidance to technology designers for interventions.
Objective While using self-tracking devices for physical health has become ubiquitous, the potential for quantified-self (QS) dependence as a detrimental outcome for mental health is under-explored. This study examined the mechanism of wearable users’ QS dependence by investigating both the distal and proximal factors based on a cognitive-behavioral model. Methods A total of 535 wearable users aged 18–35 years were surveyed in this study. The surveys included control variable questions related to age, gender, monthly income, BMI, and wearable use experience. Key variable measures included distal factor (habitual use of wearables), proximal factors (perceived external regulation, recognition, and perceived irreplaceability), and perceived QS dependence. Structural equation modeling (SEM) was used to test research hypotheses. Results The results revealed that habitual use of wearables as a distal factor alone was negatively associated with perceived QS dependence. However, it positively influenced perceived external regulation, recognition, and perceived irreplaceability, which in turn significantly contributed to perceived QS dependence, suggesting the suppression effect of the proximal factors. Conclusions The relationships between habitual use of wearables and QS dependence are complex. Although habitual use may seem apparently harmless, it can indirectly foster maladaptive cognitions, thereby promoting dependence. These findings underscore the potential threats of maladaptive cognitions that may arise from leveraging technology to promote physical health, thus offering guidance to technology designers for interventions.
Background To explore the relationship between future self-continuity and problematic mobile video gaming among Chinese college students and to examine the serial mediation of consideration of future consequences and state self-control capacity on the association between future self-continuity and problematic mobile video gaming, based on Identity-Based Motivation Theory. Methods The Problematic Mobile Video Gaming Scale, Future Self-continuity Scale, Consideration of Future Consequences Scale, and Short Version of State Self-control Capacity Scale were administered to a sample comprising 800 college students (338 males accounting for 42.3%). Multivariate analysis and latent variables analysis were utilized to explore the separate mediating role consideration of future consequences and state self-control capacity played in the association between future self-continuity and problematic mobile video gaming, and their serial mediation also was investigated. The Bootstrap method was employed to test the significance of these mediation effects. Results The negative association between future self-continuity and problematic mobile video gaming was moderately found. Students with increased consideration of future consequences from higher levels of future self-continuity have decreased their problematic mobile video gaming. Future self-continuity significantly positively predicted state self-control capacity, which in turn significantly negatively predicted problematic mobile video gaming. The serial mediation was also found. Conclusion The findings revealed why differences in identification with the current and future selves become influencing factors in problematic mobile video gaming. This study observed the mediating role that consideration of future consequences and state self-control capacity play in the association between future self-continuity and problematic mobile video gaming.
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