2011
DOI: 10.1260/1351-010x.18.1-2.123
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Fast and Accurate Geometric Sound Propagation Using Visibility Computations

Abstract: Geometric Acoustics (GA) techniques based on the image-source method, ray tracing, beam tracing, and ray-frustum tracing, are widely used to compute sound propagation paths. In this paper, we highlight the connection between these propagation techniques with the research on visibility computation in computer graphics and computational geometry. We give a brief overview of visibility algorithms and apply some of these methods to accelerate GA, specifically early specular reflections and finite-edge diffraction.… Show more

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Cited by 6 publications
(7 citation statements)
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“…Hence, visibility computations are important for the reduction of the considered primitives. Chandak, Antani et al [71] [72] [73] highlight the connection between these propagation techniques and the research on visibility computation in computer graphics and computational geometry, and also give a brief overview of visibility algorithms and apply some of these methods to accelerate geometrical acoustics.…”
Section: A Visibility Computationsmentioning
confidence: 99%
See 2 more Smart Citations
“…Hence, visibility computations are important for the reduction of the considered primitives. Chandak, Antani et al [71] [72] [73] highlight the connection between these propagation techniques and the research on visibility computation in computer graphics and computational geometry, and also give a brief overview of visibility algorithms and apply some of these methods to accelerate geometrical acoustics.…”
Section: A Visibility Computationsmentioning
confidence: 99%
“…Raghuvanshi [51] and Saviola [52] also accelerate their FDTD algorithms using graphics cards programming. Besides GPU acceleration, other hardware acceleration techniques are also used, like the use of SSE instructions for Intel processors [88].…”
Section: Hardware Accelerationmentioning
confidence: 99%
See 1 more Smart Citation
“…Sound rendering is the process of generating impulse responses of three dimensional spaces and convolving them with anechoic recordings, to produce a realistic three dimensional sound [6]. It is the equivalent process to what graphics rendering is for light.…”
Section: Introductionmentioning
confidence: 99%
“…Real-time performance is not a huge problem anymore, so that the auralization of indoor and outdoor environments can be combined with three-dimensional stereoscopic display systems and used for research and design applications, and for games. 7,8 It is also worth mentioning that in virtual reality scenarios the listener can move unrestrictedly, turn the head, etc., and thus perceive a natural situation. This provides more realistic conditions for psychoacoustic tests.…”
Section: Introductionmentioning
confidence: 99%