2010
DOI: 10.1111/j.1467-8659.2009.01602.x
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Fast and Efficient Skinning of Animated Meshes

Abstract: Skinning is a simple yet popular deformation

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Cited by 86 publications
(101 citation statements)
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“…We also compare to skinning decomposition methods that learn explicit bone transformations, especially to the method of [Kavan et al 2010]. We observed two key problems which interfere with the target applications that our method is designed for.…”
Section: Facial Performancesmentioning
confidence: 99%
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“…We also compare to skinning decomposition methods that learn explicit bone transformations, especially to the method of [Kavan et al 2010]. We observed two key problems which interfere with the target applications that our method is designed for.…”
Section: Facial Performancesmentioning
confidence: 99%
“…For each of the remaining frames, we randomly selected sparse control points on the mesh and reconstructed the weights for the components to fit only to the control points. We compare the resulting complete mesh to the ground truth and again (a) Skinning Decomposition [Kavan et al 2010], from left to right: Vertex influences; Influence and motion of 2 bones in isolation; silencing the motions of all but one bone gives artifacts; bones offer too many degrees of freedom, e.g. arbitrary translation of the lip which results in artifacts.…”
Section: Quantitative Evaluationmentioning
confidence: 99%
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