2005
DOI: 10.1007/bf03167444
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Fast computation of three-dimensional convex hulls using graphics hardware

Abstract: This paper describes an algorithm for computing three-dimensional convex hulls. First, we introduce a simple algorithm to compute two-dimensional convex hulls using graphics hardware. This algorithm computes the edges and the facets of the convex hulls by analyzing bitmap images drawn using given points. Graphics hardware can generate bitmap images of three-dimensional objects very rapidly. We then expand the algorithm to compute three-dimensional convex hulls. Finally, we apply the algorithm to compute Delaun… Show more

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Cited by 2 publications
(1 citation statement)
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“…Some of these challenges are mentioned in the previous section, and they will be clear when we discuss our proposed algorithm. We note that the GPU approach of Yamamoto [2004] may produce outputs with topological and numerical errors.…”
Section: Related Workmentioning
confidence: 99%
“…Some of these challenges are mentioned in the previous section, and they will be clear when we discuss our proposed algorithm. We note that the GPU approach of Yamamoto [2004] may produce outputs with topological and numerical errors.…”
Section: Related Workmentioning
confidence: 99%