2002
DOI: 10.1111/1467-8659.00587
|View full text |Cite
|
Sign up to set email alerts
|

Fast Continuous Collision Detection between Rigid Bodies

Abstract: This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first contact time between two objects is inherently part of the algorithm. The method can thus robustly prevent objects interpenetrations or collisions misses, even when objects are thin or have large velocities. The method is valid for general objects (polygon soups), handles multiple moving objects and acyclic articulated bodies, and is … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2

Citation Types

0
127
0

Year Published

2005
2005
2021
2021

Publication Types

Select...
7
2
1

Relationship

0
10

Authors

Journals

citations
Cited by 80 publications
(127 citation statements)
references
References 17 publications
0
127
0
Order By: Relevance
“…Redon et al [15] used swept OBBs and heuristically subdivided them when they grew too large relative to the object itself. The necessity of such a heuristic along with the involved work in subdividing SBVs seems evidence in favor of kinetic BVs over SBVs.…”
Section: Collision Detection Methodsmentioning
confidence: 99%
“…Redon et al [15] used swept OBBs and heuristically subdivided them when they grew too large relative to the object itself. The necessity of such a heuristic along with the involved work in subdividing SBVs seems evidence in favor of kinetic BVs over SBVs.…”
Section: Collision Detection Methodsmentioning
confidence: 99%
“…They are frequently used for dynamic simulation [1,26] and robot motion planning [4,14,12]. But due to their high computation complexity, most prior interactive CCD algorithms are limited to rigid models [16] or articulated models [17,26]. Moreover, most local motion planning algorithms only perform discrete collision checking along a continuous path [25].…”
Section: Continuous Collision Detection (Ccd)mentioning
confidence: 99%
“…The layered bonding boxes with the sphere or oriental shapes were used widely in collision detection [6,7]. To reduce the tests between elementary test pairs, the continuous collision detection method integrated interval arithmetic and hierarchies of oriented bounding boxes [8]. For virtual hand interaction, the intersection of ray and distance calculation became the means of detecting the collision [9].…”
Section: Introductionmentioning
confidence: 99%