“…Test conditions are used as follows: three-view case: center view -left view -right view (in coding order), QP are set as (25,34), (30,39), (35,42) and (40,45), the maximum coding unit is 64×64 pixels, a max partition depth is 4. In this section, we compare the proposed fast method with HTM16.1 and the state-of-the-art fast methods [33], [35], [36], [38], where the compression efficiency is measured by BDBR [42], and " TS " means the entire encoding time saving compared with 3D-HEVC, which is defined as follow, (10) where proposed Time and origional Time denote encoding time of the proposed scheme and original 3D-HEVC for same test video, respectively. In Tables VIII-X, " t TS ", " d TS ", and " o TS " represent run time savings of the texture, depth, and overall coding, respectively.…”