2019
DOI: 10.48550/arxiv.1903.00353
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Fast Distance Fields for Fluid Dynamics Mesh Generation on Graphics Hardware

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2022
2022
2022
2022

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 9 publications
0
1
0
Order By: Relevance
“…In this work, we present a novel Monte Carlo radiative transfer model where we eschew the common voxel or mesh-based approaches for an approach based upon signed distance functions (SDFs), which we call signedMCRT (sMCRT). SDFs have been commonly used to define implicit surfaces in computational fluid dynamics, 37,38 computer graphics, 39 video games, 40 and computer vision. 41 Recently, there has been considerable interest in using neural networks to define SDFs from point clouds and meshes.…”
Section: Introductionmentioning
confidence: 99%
“…In this work, we present a novel Monte Carlo radiative transfer model where we eschew the common voxel or mesh-based approaches for an approach based upon signed distance functions (SDFs), which we call signedMCRT (sMCRT). SDFs have been commonly used to define implicit surfaces in computational fluid dynamics, 37,38 computer graphics, 39 video games, 40 and computer vision. 41 Recently, there has been considerable interest in using neural networks to define SDFs from point clouds and meshes.…”
Section: Introductionmentioning
confidence: 99%