2020
DOI: 10.3390/electronics9060906
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Fast Hole Filling for View Synthesis in Free Viewpoint Video

Abstract: The recent emergence of three-dimensional (3D) movies and 3D television (TV) indicates an increasing interest in 3D content. Stereoscopic displays have enabled visual experiences to be enhanced, allowing the world to be viewed in 3D. Virtual view synthesis is the key technology to present 3D content, and depth image-based rendering (DIBR) is a classic virtual view synthesis method. With a texture image and its corresponding depth map, a virtual view can be generated using the DIBR technique. The depth and came… Show more

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Cited by 8 publications
(3 citation statements)
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“…Therefore, to verify the performance of each algorithm, we use a uniform quantization algorithm to compare the dichotomy algorithm using the PSNR 27 . The PSNR calculation method is as follows: …”
Section: Resultsmentioning
confidence: 99%
“…Therefore, to verify the performance of each algorithm, we use a uniform quantization algorithm to compare the dichotomy algorithm using the PSNR 27 . The PSNR calculation method is as follows: …”
Section: Resultsmentioning
confidence: 99%
“…One solution is to add more input images in the hope to obtain this missing information [15,17]. Another approach is to inpaint the empty pixels [18,19]. In RVS, it is possible to choose any number of viewpoints and a basic inpainting fills the remaining disocclusions.…”
Section: Frequent Artifactsmentioning
confidence: 99%
“…Through these, 3D applications support the ability for people to see the same scene from different perspectives, leading to information redundancy and costly storage space. Hence, researchers often only transmit and save two texture images and a depth map, while the others are synthesized by utilizing the DIBR techniques at the receiving terminal [4]. The complete view synthesis includes the collection, processing, and transmission of texture images and depth maps, as well as DIBR view synthesis [5].…”
Section: Introductionmentioning
confidence: 99%