2019
DOI: 10.1016/j.image.2018.10.009
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Fast intra mode decision and fast CU size decision for depth video coding in 3D-HEVC

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Cited by 9 publications
(8 citation statements)
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“…is section presents the resulting experiences of the size decision model performance developed for the depth map intraprediction in 3D-HEVC compared with the state-ofthe-art size prediction methods [10][11][12][13][14][15][16]. e anchor HTM-16.2 is used as the reference 3D video coding software [33].…”
Section: Resulting Experiencesmentioning
confidence: 99%
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“…is section presents the resulting experiences of the size decision model performance developed for the depth map intraprediction in 3D-HEVC compared with the state-ofthe-art size prediction methods [10][11][12][13][14][15][16]. e anchor HTM-16.2 is used as the reference 3D video coding software [33].…”
Section: Resulting Experiencesmentioning
confidence: 99%
“…Recently, some research studies have been developed to accelerate the size decision process in 3D-HEVC intradepth map coding [10][11][12][13][14][15][16][17] and in HEVC/VVC [18,19]. In [10], the proposed method used a speci c feature called a corner point to accelerate the quadtree intradecision.…”
Section: Introductionmentioning
confidence: 99%
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“…This is useful since more complex CTUs tend to have larger depths to achieve better motion compensation. Numerous information sources are exploited here from directional gradients [79], pyramidal motion divergence [60,61], RD cost of encoding CU [23], etc.However, the most common approach is to determine the texture complexity of the CTU using the variance of pixels since variance is strongly correlated with the texture complexity of the CTU [62,63,65,67,76,80]. Moreover, motion vectors are key factors in determining texture complexity as well, and they are also exploited commonly in these methods [61,73,74,77].…”
Section: Discussionmentioning
confidence: 99%
“…This is useful since more complex CTUs tend to have larger depths to achieve better motion compensation. Numerous information sources are exploited here from directional gradients [79], pyramidal motion divergence [60,61], RD cost of encoding CU [23], etc.However, the most common approach is to determine the texture complexity of the CTU using the variance of pixels since variance is strongly correlated with the texture complexity of the CTU [62,63,65,67,76,80]. Moreover, motion vectors are key factors in determining texture complexity as well, and they are also exploited commonly in these methods [61,73,74,77].…”
Section: Discussionmentioning
confidence: 99%