Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2014
DOI: 10.1145/2556700.2556712
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Fast rotation search for real-time interactive point cloud registration

Abstract: Figure 1: A set of partially overlapping 3D laser scans (viewed from the top) from an underground mine and their correct registration. AbstractOur goal is the registration of multiple 3D point clouds obtained from LIDAR scans of underground mines. Such a capability is crucial to the surveying and planning operations in mining. Often, the point clouds only partially overlap and initial alignment is unavailable. Here, we propose an interactive user-assisted point cloud registration system. Guided by the system, … Show more

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Cited by 8 publications
(3 citation statements)
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“…For example, Branch-and-Bound (BnB)-, tree-, and exhaustive search were reported in the literature. (Li, 2009) and (Zheng et al, 2011) as well as (Breuel, 1992), (Chin et al, 2014), and(Parra Bustos et al, 2016) introduced BnB algorithms. (Olsson et al, 2008) and (Enqvist et al, 2012) pursued exhaustive search by enumeration, while introduced a tree search strategy.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…For example, Branch-and-Bound (BnB)-, tree-, and exhaustive search were reported in the literature. (Li, 2009) and (Zheng et al, 2011) as well as (Breuel, 1992), (Chin et al, 2014), and(Parra Bustos et al, 2016) introduced BnB algorithms. (Olsson et al, 2008) and (Enqvist et al, 2012) pursued exhaustive search by enumeration, while introduced a tree search strategy.…”
Section: Introductionmentioning
confidence: 99%
“…Point cloud registration is a very well-researched topic. For example, (Chen et al, 1999) and (Aiger et al, 2008) use randomized heuristics, (Li and Hartley, 2007) and (Yang et al, 2013) are using maximum likelihood frameworks, and (Chin et al, 2014) and (Parra Bustos et al, 2016) are using a geometric matching criterion, striving for globally optimal point cloud registration using BnB. The most common algorithm used for point cloud registration is arguably the Iterative Closest Point (ICP) algorithm (Besl and McKay, 1992), which approaches intractability by using two alternating phases, (i) finding correspondences and (ii) minimizing the residuals.…”
Section: Introductionmentioning
confidence: 99%
“…In other words, coordinate distances in the quaternion πball representation provide upper bounds for the corresponding rotational distances in Euler angle rotation space. This important property has been exploited previously to develop efficient branch-and-bound based search algorithms for the problem of finding the optimal registration of two 3D point clouds (Chin et al, 2014;Bustos et al, 2014) which is a common problem in computer vision. In this paper, we apply for the first time a similar branch-and-bound based rotational search to the 6D rigid-body protein docking problem.…”
Section: Introductionmentioning
confidence: 99%