Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques 1992
DOI: 10.1145/133994.134071
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Fast shadows and lighting effects using texture mapping

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Cited by 200 publications
(77 citation statements)
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“…For directional lights, the read cache is initialized with a constant color based on the color and intensity of the light. For point and spot lights, the read cache is generated by projecting the light with projective texture mapping [25] towards a plane where the propagation will start, before spreading out the color contribution. Thus, both point and spot light can be treated the same way during propagation, and we do not need to perform any specific operation for the first propagation step.…”
Section: Technical Realizationmentioning
confidence: 99%
“…For directional lights, the read cache is initialized with a constant color based on the color and intensity of the light. For point and spot lights, the read cache is generated by projecting the light with projective texture mapping [25] towards a plane where the propagation will start, before spreading out the color contribution. Thus, both point and spot light can be treated the same way during propagation, and we do not need to perform any specific operation for the first propagation step.…”
Section: Technical Realizationmentioning
confidence: 99%
“…The predicted images can be computed very efficiently thanks to graphics card hardware-accelerated rasterizing capabilities. In our implementation, we determine the visibility of surface points in all cameras using OpenGL depth buffering, we compute the reprojection of an image to another camera via the surface using projective texture mapping, and we discard semioccluded areas using shadow-mapping (Segal et al, 1992). The bottleneck in our current implementation is the computation of the similarity measure.…”
Section: Implementation Issuesmentioning
confidence: 99%
“…For point blocks, we make use of the shadow mapping technique [20]. First, a virtual camera is placed at the position of the sun and points in the point blocks are rendered by using a point rendering technique [18].…”
Section: Rendering Shadows Of Cloudsmentioning
confidence: 99%