Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '94 1994
DOI: 10.1145/192161.192283
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Fast volume rendering using a shear-warp factorization of the viewing transformation

Abstract: Several existing volume rendering algorithms operate by factoring the viewing transformation into a 3D shear parallel to the data slices, a projection to form an intermediate but distorted image, and a 2D warp to form an undistorted final image. We extend this class of algorithms in three ways. First, we describe a new object-order rendering algorithm based on the factorization that is significantly faster than published algorithms with minimal loss of image quality. Shear-warp factorizations have the property… Show more

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Cited by 730 publications
(463 citation statements)
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“…Our method bears some similarity to that sketched by Lacroute (Lacroute, 1995). (12) where N max is the total number of merged ray sets.…”
Section: Merging Geometry With Super-zmentioning
confidence: 99%
See 1 more Smart Citation
“…Our method bears some similarity to that sketched by Lacroute (Lacroute, 1995). (12) where N max is the total number of merged ray sets.…”
Section: Merging Geometry With Super-zmentioning
confidence: 99%
“…Condition 1 is the scheme adopted by the Lacroute shear/warp factorization to reduce the storage overhead for the classified volume by run-length encoding the data (RLE) and speed up the subsequent compositing for each scanline -basically the renderer only does work when there is a nontransparent voxel run (Lacroute and Levoy, 1994). Condition 2 is an approximation control factor which deals with nonuniformity in the opacity over a voxel run.…”
mentioning
confidence: 99%
“…2. The shear warp factorization method operates by factorizing the viewing transformation matrix into a 3D shear parallel to the data slices to form an intermediate but distorted projection image and then applying a 2D warp to form an undistorted final image (11). For affine viewing transformation matrix (M view ) concerned in this study, the shear warp factorization includes a permutation (represented by matrix P), a 3D shear (represented by matrix M shear ), and a 2D warp (represented by matrix M warp ): M view ϭ M warp M shear P. The permutation matrix P is associated with the choice of the principal viewing axis.…”
Section: Ray Casting and Shear Warpmentioning
confidence: 99%
“…The details for the calculation of M shear and M warp from a given M view can be found in Ref. 11 and are summarized in the Appendix.…”
Section: Ray Casting and Shear Warpmentioning
confidence: 99%
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