2023
DOI: 10.3390/computers12030052
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Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly

Abstract: The GAME2AWE platform aims to provide a versatile tool for elderly fall prevention through exergames that integrate exercises, and simulate real-world environments and situations to train balance and reaction time using augmented and virtual reality technologies. In order to lay out the research area of interest, a review of the literature on systems that provide exergames for the elderly utilizing such technologies was conducted. The proposed use of augmented reality exergames on mobile devices as a complemen… Show more

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Cited by 8 publications
(5 citation statements)
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“…Ng et al [61] extensively reviewed studies on VR and AR-based exergames, finding that VR training effectively boosts physical activity and performance, while AR research remains limited. Casual players prefer VR for its immersive experience, whereas AR's spatial awareness appeals more to certain demographics, like the elderly, aiming to reduce fall risks [62,63]. Our research findings might offer new insights into potential applications of AR exergames.…”
Section: Effects Of Passthrough Functionality On Player Performance A...mentioning
confidence: 82%
“…Ng et al [61] extensively reviewed studies on VR and AR-based exergames, finding that VR training effectively boosts physical activity and performance, while AR research remains limited. Casual players prefer VR for its immersive experience, whereas AR's spatial awareness appeals more to certain demographics, like the elderly, aiming to reduce fall risks [62,63]. Our research findings might offer new insights into potential applications of AR exergames.…”
Section: Effects Of Passthrough Functionality On Player Performance A...mentioning
confidence: 82%
“…While the Oculus Quest is recognized for its convenience, versatility, and affordability, the HTC Vive is lauded for its power, immersion, and customization capabilities. Notably, many scholars have used the Oculus Quest in several studies focusing on shoulder, hand, balance, and arm motor rehabilitation [ 75 , 76 , 77 ].…”
Section: Discussionmentioning
confidence: 99%
“…GAME2AWE is an innovative exergaming platform designed specifically for the elderly. It integrates advanced features through a combination of cutting-edge hardware and intelligent software, creating gaming experiences aimed at enhancing their physical and cognitive functions [35]. A particular goal of GAME2AWE is to utilize algorithmic techniques to analyze the in-game data, thereby enabling a dynamic adaptation of exergame activities by adjusting the level of difficulty based on the data analysis [36].…”
Section: Game2awe Platformmentioning
confidence: 99%
“…Written informed consent was obtained from all participants involved in the study. More details regarding the selection process of the seniors and the wider context of evaluating the GAME2AWE platform can be found in the work of Goumopoulos et al [35].…”
Section: Demographics Of Participantsmentioning
confidence: 99%
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