“…Previous and current evidence suggest that older adults report negative perceptions and avoid using technology and videogames (Barg-Walkow, Harrington, Mitzner, Hartley, & Rogers, 2017;Brickfield, 1984;Madrigal-Pana et al, 2018); however, this perception is changed once they understand the goal and content of the game and have enough practice to master it (Barg-Walkow et al, 2017;Bird, Clark, Millar, Whetton, & Smith, 2015;Ferguson, Nielsen, & Maguire, 2017;Hargittai & Dobransky, 2017;Santamaría-Guzmán, Salicetti-Fonseca, & Moncada-Jiménez, 2015). Furthermore, the new term for using technology in the older adult population is "gerontechnology"; and includes the use of video games for health improvement, including physical and cognitive conditions (Lauze et al, 2018;Lauze, Martel, & Aubertin-Leheudre, 2017;Sacco, Thonnat, Sadoun, & Robert, 2018).…”