2006
DOI: 10.1089/cpb.2006.9.123
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Feasibility, Motivation, and Selective Motor Control: Virtual Reality Compared to Conventional Home Exercise in Children with Cerebral Palsy

Abstract: Children with cerebral palsy (CP) have difficulty controlling and coordinating voluntary muscle, which results in poor selective control of muscle activity. Children with spastic CP completed ankle selective motor control exercises using a virtual reality (VR) exercise system and conventional (Conv) exercises. Ankle movements were recorded with an electrogoniometer. Children and their parents were asked to comment on their interest in the exercise programs. Greater fun and enjoyment were expressed during the V… Show more

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Cited by 307 publications
(178 citation statements)
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“…Although some small studies have suggested a higher positive interest in continuing treatment with VR (see Bryanton et al, 2006), most research examining treatment adherence in clinical VR applications have been underpowered. While the intrinsically engaging aspects of VR experiences are frequently referred to in the literature as motivating, we are not aware of any systematic evaluations of VR treatment characteristics and their impact on patient attrition for prolonged, repetitive treatment protocols.…”
Section: Discussionmentioning
confidence: 99%
“…Although some small studies have suggested a higher positive interest in continuing treatment with VR (see Bryanton et al, 2006), most research examining treatment adherence in clinical VR applications have been underpowered. While the intrinsically engaging aspects of VR experiences are frequently referred to in the literature as motivating, we are not aware of any systematic evaluations of VR treatment characteristics and their impact on patient attrition for prolonged, repetitive treatment protocols.…”
Section: Discussionmentioning
confidence: 99%
“…In recent years, greater technological developments have led to the introduction of new intervention methods using virtual reality to performing diverse tasks (Bryanton et al 2006). Virtual reality enables people to have virtual experiences that are similar to reality (Zhang et al 2001).…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, there is now a growing evidence base to support their use in a variety of different rehabilitation applications including mobility and aerobic fitness [13][14][15], post-stroke rehabilitation of hand-arm function [16][17][18], balance [14,[19][20][21], pain distraction while undergoing treatment/therapy [22], and treatment of amblyopia ("lazy eye") [23].…”
Section: Introductionmentioning
confidence: 99%