2016
DOI: 10.1186/s12984-016-0174-1
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Feasibility of a walking virtual reality system for rehabilitation: objective and subjective parameters

Abstract: BackgroundEven though virtual reality (VR) is increasingly used in rehabilitation, the implementation of walking navigation in VR still poses a technological challenge for current motion tracking systems. Different metaphors simulate locomotion without involving real gait kinematics, which can affect presence, orientation, spatial memory and cognition, and even performance. All these factors can dissuade their use in rehabilitation. We hypothesize that a marker-based head tracking solution would allow walking … Show more

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Cited by 51 publications
(47 citation statements)
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References 63 publications
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“…At each point of the grid, accuracy (e) was estimated as the mean difference between the position of the HMD measured in the real world and its estimated position. Jitter (j) was calculated as the standard deviation in the estimated position in the time interval as follows 17 :…”
Section: Discussionmentioning
confidence: 99%
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“…At each point of the grid, accuracy (e) was estimated as the mean difference between the position of the HMD measured in the real world and its estimated position. Jitter (j) was calculated as the standard deviation in the estimated position in the time interval as follows 17 :…”
Section: Discussionmentioning
confidence: 99%
“…The HMDs were sequentially placed in all the grid's intersection and border points (121 points in total) at 1.7 and 1.3 m, the approximate heights of a subject's head in the standing and sitting positions, respectively, using a spe-cially designed device that prevented movement and allowed height adjustment. 17,20 For the points where tracking data were available, the positions of both HMDs, always oriented in the Àŷ direction ( Fig. 2), were registered for 5 seconds at 50 Hz.…”
Section: Instrumentationmentioning
confidence: 99%
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“…The development of VR in recent years has resulted in the emergence of many different systems, including the CAVE-type environments. The CAVE system, also called a 'virtual cave,' allows for placing the patient in the 'centre of the virtual world' [25]. The user has the impression of being present in the world generated by computers.…”
Section: Virtual Reality In Rehabilitationmentioning
confidence: 99%
“…The user's position and orientation are determined, usually by tracking the HMD's position [22,33] or the user's limb movements [44,46,50].…”
Section: Vr Locomotion Techniquesmentioning
confidence: 99%