2023
DOI: 10.21053/ceo.2023.00206
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Feasibility of Virtual Reality-Based Auditory Localization Training With Binaurally Recorded Auditory Stimuli for Patients With Single-Sided Deafness

Abstract: Objectives: To train participants to localize sound using virtual reality (VR) technology, appropriate auditory stimuli that contain accurate spatial cues are essential. The generic head-related transfer function (HRTF) that grounds the programmed spatial audio in VR does not reflect individual variation in monaural spatial cues, which is critical for auditory spatial perception in patients with single-sided deafness (SSD). As binaural difference cues are unavailable, auditory spatial perception is a typical p… Show more

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Cited by 5 publications
(2 citation statements)
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“…Feasibility criteria were defined based on our previous case series 13,14 , studies using virtual-reality as an interventional tool 28,29 and CONSORT guidelines for feasibility trials 30 (Table 2). Results indicated that 100% (10/10, protocol completion criteria ≥ 80%, Table 2) of the participants performed 91.2% (session completion criteria ≥ 80%, Table 2) of the home-based scheduled sessions (P1-P2 13.5 sessions/15, P3-P10 19.1 sessions/21).…”
Section: Resultsmentioning
confidence: 99%
“…Feasibility criteria were defined based on our previous case series 13,14 , studies using virtual-reality as an interventional tool 28,29 and CONSORT guidelines for feasibility trials 30 (Table 2). Results indicated that 100% (10/10, protocol completion criteria ≥ 80%, Table 2) of the participants performed 91.2% (session completion criteria ≥ 80%, Table 2) of the home-based scheduled sessions (P1-P2 13.5 sessions/15, P3-P10 19.1 sessions/21).…”
Section: Resultsmentioning
confidence: 99%
“…Recent advancements in VR technology have also made it possible to convincingly simulate real-world auditory environments [ 21 ]. Studies that incorporated realistic simulations of room acoustics into VR have shown significant improvements in participants’ ability to localize sounds [ 22 , 23 ]. This body of evidence points to VR’s potential not only as a research tool but also as an effective training medium.…”
Section: Literature Reviewmentioning
confidence: 99%