2022
DOI: 10.1109/tvcg.2020.3046326
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Feasibility Study on Virtual Reality Based Basketball Tactic Training

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Cited by 35 publications
(17 citation statements)
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“…In addition, this research designed a controlled experiment to verify the analysis of the research model. e research results show that the model proposed in this paper has a certain effect, which can improve the practical guidance of competition and basketball player training [5]. Tsai et al proposed a VRbased basketball training system, including an independent VR device and a tablet computer.…”
Section: Introductionmentioning
confidence: 81%
“…In addition, this research designed a controlled experiment to verify the analysis of the research model. e research results show that the model proposed in this paper has a certain effect, which can improve the practical guidance of competition and basketball player training [5]. Tsai et al proposed a VRbased basketball training system, including an independent VR device and a tablet computer.…”
Section: Introductionmentioning
confidence: 81%
“…Animated VR was used by Tsai et al [ 51 ] to train basketball players to learn tactics and implement those tactics correctly during real-world situations. The study compared the training effectiveness of more conventional tools used to teach tactics in basketball (e.g.…”
Section: Efficacy Of Xr Use In Sportmentioning
confidence: 99%
“…This result highlights how XR technology may be a better alternative compared with more traditional training methods. Indeed, a similar method within the sport domain is the use of whiteboards or PowerPoint presentations to describe team tactics, which could be replaced by XR technology to create a more immersive and hands-on learning experience [ 51 ]. Interpreted through the MPTF, these findings might be a result of the information stimulus in the XR conditions having higher representativeness.…”
Section: Future Utilisation Of Xr In Sportmentioning
confidence: 99%
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“…Meng examined how VR technology can be used to build virtual physical education environments [25]. Tsai et al proposed a VR-based basketball training system that can be used to help the athletes to get better tactics [26]. In China, VR technology is widely used in the fields of football, bedvaulting, gymnastics, diving, and sailing.…”
Section: Introductionmentioning
confidence: 99%