2022
DOI: 10.1111/cgf.14442
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Feature‐Adaptive and Hierarchical Subdivision Gradient Meshes

Abstract: Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating scalable vector graphics. Traditional variants require a regular rectangular topology, which is a severe design restriction. The more advanced subdivision gradient mesh allows for an arbitrary manifold topology and is based on subdivision techniques to define the resulting colour surface. This also allows the artists to manipulate the geometry and colours at various levels of subdivision. Recent advances allow for… Show more

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Cited by 5 publications
(4 citation statements)
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References 24 publications
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“…Our implementation is based on that of [4] and our short paper [7]. It uses C++, OpenGL for graphics, and Qt for window and widget design.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Our implementation is based on that of [4] and our short paper [7]. It uses C++, OpenGL for graphics, and Qt for window and widget design.…”
Section: Methodsmentioning
confidence: 99%
“…The present paper extends our short conference paper [7]. The original paper focuses on extending the subdivision shading method of [4] to closed models with (semi-)sharp creases, and is limited to Catmull-Clark subdivision.…”
Section: Introductionmentioning
confidence: 94%
“…Our implementation is based on that of Bakker et al (2018) and our short paper (Zhou et al, 2022). It uses C++, OpenGL for graphics, and Qt for window and widget design.…”
Section: Methodsmentioning
confidence: 99%
“…Here we extend our short conference paper (Zhou et al, 2022). The original paper focuses on extending the subdivision shading method of Bakker et al (2018) to closed models with (semi-)sharp creases, and is limited to Catmull-Clark subdivision.…”
Section: 1mentioning
confidence: 97%