2012
DOI: 10.1002/cav.1460
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Feature‐based probabilistic texture blending with feature variations for terrains

Abstract: The use of linear interpolation to blend different terrain types with distinct features produces translucency artefacts that can detract from the realism of the scene. The approach presented in this paper addresses the feature agnosticism of linear blending and makes the distinction between features (bricks, cobble stone, etc.) and non-features (cement, mortar, etc.). Using the blend weights from Bloom's texture splatting, intermittent texture transitions are generated on the fly without the need for artistic … Show more

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Cited by 2 publications
(6 citation statements)
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“…Whereas these details would be too ambiguous and indistinct for techniques such as FBPB [6], they contain enough contour information to exhibit the translucency artefacts demonstrated by Blend Maps tran- sitions. DPT masks these artefacts by creating the illusion of contour preservation to produce more sporadic, intermittent transition rather than the faded, uniform transitions of Blend Maps.…”
Section: Results and Analysismentioning
confidence: 99%
See 3 more Smart Citations
“…Whereas these details would be too ambiguous and indistinct for techniques such as FBPB [6], they contain enough contour information to exhibit the translucency artefacts demonstrated by Blend Maps tran- sitions. DPT masks these artefacts by creating the illusion of contour preservation to produce more sporadic, intermittent transition rather than the faded, uniform transitions of Blend Maps.…”
Section: Results and Analysismentioning
confidence: 99%
“…The quality and control of the blend however is limited by the resolution of the alpha blend masks, producing noticeable translucency artefacts (especially for salient material features). As such, efforts have been made to reduce these artifacts for salient information [8] or eliminate them entirely [6] by identifying salient details ('features') in realtime and blending them with full opacity in a stochastic manner. DPT instead increases the apparent resolution of the blend by introducing detailed variations along the contour of transitions, whilst at the same time keeping the performance and additional memory overhead consistent and competitive with conventional techniques.…”
Section: Texture Splattingmentioning
confidence: 99%
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“…Users could control the appearance of the textures by drawing hints 19 or providing arrangement maps 20 . Some studies also explored methods for automatically blending textures across different materials 21 . These methods were further extended to the editing of geometric surfaces 22 .…”
Section: Related Workmentioning
confidence: 99%