2011
DOI: 10.1162/pres_a_00034
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Feedback, Affordances, and Accelerators for Training Sports in Virtual Environments

Abstract: The use of virtual environments (VE) for training sports is quite natural when considering strategic or cognitive aspects. Using VE for sensorimotor training is more challenging, in particular with the difficulty of transferring the task learned in the virtual world to the real. Of special concern for the successful transfer is the adequate combination of training experience protocols and the delivery modes of multimodal feedback. Analyzing feedback in terms of information exchange, this work discusses differe… Show more

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Cited by 38 publications
(27 citation statements)
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“…The presence of the participants in the real world environment allows them to focus on the most important visual aspects required for understanding the rules which contributes to better learning outcomes. Second, we suggest that the AR environment will result in a more enjoyable user experience due to the availability of visual cues and affordances in the real-world environment [11]. We point to these, as potential areas for further research.…”
Section: Introductionmentioning
confidence: 88%
“…The presence of the participants in the real world environment allows them to focus on the most important visual aspects required for understanding the rules which contributes to better learning outcomes. Second, we suggest that the AR environment will result in a more enjoyable user experience due to the availability of visual cues and affordances in the real-world environment [11]. We point to these, as potential areas for further research.…”
Section: Introductionmentioning
confidence: 88%
“…Alternatively it can be delivered at the end of stroke or session. The overall strategy for training adopted in SPRINT is presented in [5]. …”
Section: System Design and Evolutionmentioning
confidence: 99%
“…A diagram of system evolution is shown in Figure 2. In particular three main aspects of the rowing skill have been selected and evaluated on SPRINT following a taxonomy and a strategy for training in Virtual Environments [5]. The evaluation of technique optimization, energy management and team coordination has been supported by the definition of a workflow for the execution of the evaluation supported by data analysis.…”
Section: Introductionmentioning
confidence: 99%
“…visual, auditory, and haptic feedback. Visual feedback has been successfully applied in many studies on complex motor tasks in sports and rehabilitation [9]. Thus, the proposed simulator was built to offer visual feedback meant to guide the user towards performance.…”
Section: Introductionmentioning
confidence: 99%