We revisit the two-player planar target-defense game posed in [1], a special class of pursuit-evasion games in which the pursuer (or defender) strives to defend a stationary target area from the evader (or intruder) who desires to reach it, if possible, or approach it as close as possible. In this paper, the target area is assumed to be a compact and convex set. Unlike classical two-player pursuit-evasion games, this game involves two subgames: a capture game and an escape game. In the capture game, where capture is assured, the evader attempts to minimize the distance between her final position and the target area whereas the pursuer tries to maximize the same distance. In the escape game, where capture is not guaranteed, the evader attempts to maximize the distance between herself and the pursuer at the moment that she reaches the target for the first time. Our solution approach is based on Isaacs classical method in differential games. We first identify the barrier surface that demarcates the state space of the game into two subspaces, each of which corresponds to the two aforementioned subgames, by means of geometric arguments. Thereafter, we derive the optimal strategies for the players in each subspace. We show that, as long as the target area is compact and convex, the value of the game in each subspace is always continuously differentiable, and the proposed optimal strategies correspond to the unique saddle-point state-feedback strategies for the players. We illustrate our proposed solutions by means of numerical simulations.