1995
DOI: 10.1145/201040.201044
|View full text |Cite
|
Sign up to set email alerts
|

Feedback techniques for continuity and synchronization in multimedia information retrieval

Abstract: Future advances in storage and networking technologies will make it feasible to build multimedia on-demand information servers capable of providing services similar to those of a neighborhood videotape rental store over metropolitan area networks. Such multimedia information servers must not only support retrieval of continuous media units (such as video frames and audio samples), but also preserve synchrony among playback of the different media components constituting a multimedia object. We develop technique… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
9
0
3

Year Published

1995
1995
2012
2012

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 23 publications
(12 citation statements)
references
References 27 publications
0
9
0
3
Order By: Relevance
“…In their unified overview of low-level multimedia synchronization, Steinmetz and Nahrstedt [24] present a four-layer synchronization reference model, an overview of multimedia synchronization approaches, and an account of multimedia presentation requirements; they focus on multimedia synchronization issues for stored multimedia systems. Research on network and operating system synchronization issues, such as feedback techniques and protocols for intermedia synchronization given network jitter (e.g., [18,19,20]), also falls within this category. In MAGIC, conceptual objects are generated dynamically, so object duration information and inter-object synchronization points can rarely be stored or computed prior to the generation of a presentation plan.…”
Section: Previous Workmentioning
confidence: 99%
“…In their unified overview of low-level multimedia synchronization, Steinmetz and Nahrstedt [24] present a four-layer synchronization reference model, an overview of multimedia synchronization approaches, and an account of multimedia presentation requirements; they focus on multimedia synchronization issues for stored multimedia systems. Research on network and operating system synchronization issues, such as feedback techniques and protocols for intermedia synchronization given network jitter (e.g., [18,19,20]), also falls within this category. In MAGIC, conceptual objects are generated dynamically, so object duration information and inter-object synchronization points can rarely be stored or computed prior to the generation of a presentation plan.…”
Section: Previous Workmentioning
confidence: 99%
“…Little and Ghafoor proposed an adaptive scheduling mechanism [6]. Rangan et al [9] described the use of lightweight messages, called feedback units which are transmitted periodically back to media servers to detect impending discontinuities as well as asynchronies at so-called mediaphones. In contrast, in our approach the central database environment receives only feedback messages from the presentation sites when a system reaction is necessary to resolve lacking or left-over system performance.…”
Section: Related Workmentioning
confidence: 99%
“…En [RAN92], [RAM92] y, posteriormente, en [RAM93], [RAM93b], [RAM95], [RAN95a] y [RAN95b], se presenta el concepto de servidor multimedia bajo demanda y los requisitos de un servicio multimedia bajo demanda. Formula el problema de mantener la continuidad de la reproducción de cada flujo en presencia de múltiples peticiones de los suscriptores y presenta algoritmos de control de admisión que permiten a un servidor satisfacer el máximo número de suscriptores simultáneo posible.…”
Section: Sincronización Inter-flujo Y De Grupounclassified
“…Es conveniente que las tareas que realicen estos dispositivos sean lo más simples y sencillas posibles para no tener que incrementar las prestaciones y la complejidad asociada. [RAN95b]) permitía utilizar dispositivos receptores sencillos (llamados mediáfonos). Sin embargo, el algoritmo propuesto, requiere que los dispositivos reproductores realicen alguna tarea adicional pero, en cualquier caso, también se puede implementar con dispositivos sencillos, con el hardware necesario (por ejemplo, tarjeta de sonido con los correspondientes altavoces, el monitor o pantalla, etc.…”
Section: Y [Ran95b]) Y Feedback Global ([Gue97]))unclassified
See 1 more Smart Citation