2014
DOI: 10.1057/9781137431677
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Feeling Present in the Physical World and in Computer-Mediated Environments

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Cited by 54 publications
(29 citation statements)
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References 63 publications
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“…Adolescents found the simulation to be realistic, and some even felt embarrassed in some scenes, which indicated the participants’ immersion with the virtual experience. The term “immersion” is constantly linked to virtual reality [ 18 , 19 ] and is described as the subjective impression that you are participating in a comprehensive and realistic experience [ 38 ]. This can prove to be important for the learning outcome of the simulation, as immersion in VR has been found to enhance the educational output in terms of enabling multiple perspectives, situated learning, and transfer [ 39 ].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Adolescents found the simulation to be realistic, and some even felt embarrassed in some scenes, which indicated the participants’ immersion with the virtual experience. The term “immersion” is constantly linked to virtual reality [ 18 , 19 ] and is described as the subjective impression that you are participating in a comprehensive and realistic experience [ 38 ]. This can prove to be important for the learning outcome of the simulation, as immersion in VR has been found to enhance the educational output in terms of enabling multiple perspectives, situated learning, and transfer [ 39 ].…”
Section: Discussionmentioning
confidence: 99%
“…Very few VR applications have been developed within this area, and limited understanding of user experiences is available [ 17 ]. Within the area of VR for learning in general, immersion and presence are important elements of the user experience [ 18 , 19 ]. Presence is often described as the feeling of being present in the virtual environment [ 20 , 21 ], and immersion as the physical properties that make the user feel present [ 22 ].…”
Section: Introductionmentioning
confidence: 99%
“…At vaere i sin egen boble kan passende komme ind under begrebet immersion. Immersion som begreb diskuteres til stadighed, men daekker over oplevelsen af en opslugende tilstedevaerelse (Murray, 1998;Waterworth & Riva, 2014). Murray (1998) definerer immersion som: "... a metaphorical term derived from the physical experience of being submerged in water.…”
Section: Demenskonsulenten På Broparkenmentioning
confidence: 99%
“…Indenfor presence arbejder bl.a. hjerneforskeren Antonio Damasio med tre niveauer af selvopfattelse: The Proto-self, Core self og Extended self (Damasio, 2000) og tre niveauer af tilstedevaerelse: Proto-presence, core presence og extended presence (Waterworth & Riva, 2014). Sker der ubalance mellem de tre niveauer, f.eks.…”
Section: Demenskonsulenten På Broparkenunclassified
“…This feeling of “presence”, which can be operationally defined as “the perceptual illusion of non-mediation” [45], is a crucial aspect of many recent and developing interactive technologies [44,46]. When users experience it, they feel that the technology has become part of their bodies and that that they are experiencing the virtual world in which they are immersed.…”
Section: Being Present In Virtual Reality: From the Self To The Otmentioning
confidence: 99%