2020
DOI: 10.1007/978-3-030-60073-0_19
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Feeling the Pain of Others in Need: Studying the Effect of VR on Donation Behavior Using EEG

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Cited by 2 publications
(1 citation statement)
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“…In particular, the concept of detecting different phases in consumers' decision-making process based on real-time analysis of eyetracking data was introduced, aiming at designing context-aware user assistance systems (Peukert et al 2020). Besides the application of immersive technology in a shopping context, first attempts have been made to observe how immersive experiences influence behaviour, in particular donation behaviour (Greif-Winzrieth et al 2020). Moreover, a new stream of research combines immersive systems with e-participation platforms to better visualize information, e.g.…”
Section: User Experience In Immersive Systemsmentioning
confidence: 99%
“…In particular, the concept of detecting different phases in consumers' decision-making process based on real-time analysis of eyetracking data was introduced, aiming at designing context-aware user assistance systems (Peukert et al 2020). Besides the application of immersive technology in a shopping context, first attempts have been made to observe how immersive experiences influence behaviour, in particular donation behaviour (Greif-Winzrieth et al 2020). Moreover, a new stream of research combines immersive systems with e-participation platforms to better visualize information, e.g.…”
Section: User Experience In Immersive Systemsmentioning
confidence: 99%