“…I used materials to express bodily insights through material properties and sensations on the skin. Others have used physical means to express bodily phenomena, e.g., Ozaki's 'Menstruation Machine' (2010) enables the experience of menstruating to be wearable; 'Breathing Shell' makes breathing tangible (Tsaknaki et al, 2021, p. 2); 'Menarche Bits', a prototyping kit that resulted from a soma-based process, allows users to prototype body-worn technologies that make space for their experiences of menstruation (Juul Søndergaard et al, 2020); 'wear.x', a wearable, embodies experiences of migraine (Beuthel & Wilde, 2017); and 'BREATH and WARMTH', also wearables that provide representations of loneliness in remote relationships (Beuthel et al, 2021). Aligning with these examples, The Armor is a material reflection of difficult first-person experiences, similar to the one provided by Devendorf et al (2020), who propose 'Design Memoirs', designerly prototypes that narrate complex and difficult personal experiences.…”