2018
DOI: 10.1016/j.compedu.2018.07.007
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Females in computing: Understanding stereotypes through collaborative picturing

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Cited by 39 publications
(16 citation statements)
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“…Starr ( 2018) also revealed that when people described what a person looked like, descriptors fell into categories of male, lacking social skills and obsessive. This finding agrees with prior research (Berg, Sharpe, & Aitkin, 2018) that females' sense of belonging in ICT decreases after interacting with stereotypical people in the field (Breda, Grenet, Monnet, & Van Effenterre, 2018).…”
Section: Social Factorssupporting
confidence: 92%
“…Starr ( 2018) also revealed that when people described what a person looked like, descriptors fell into categories of male, lacking social skills and obsessive. This finding agrees with prior research (Berg, Sharpe, & Aitkin, 2018) that females' sense of belonging in ICT decreases after interacting with stereotypical people in the field (Breda, Grenet, Monnet, & Van Effenterre, 2018).…”
Section: Social Factorssupporting
confidence: 92%
“…The HCI community has been debating different facets of this issue, including gender and computing [21], virtual embodiment [2], feminisms and HCI [5], female representation in computing [7], women in STEM [6], coconstruction of gender and technical identities [51], and computing as a "masculinized activity" [47]. Specifically, within this broad area our research is not focused on investigating how to better design technology in order to avoid masculine biases [17] or to investigate the tension between gender identity and the use of technology [51].…”
Section: Introductionmentioning
confidence: 99%
“…Among the different research directions taken in the HCI and CCI communities (e.g. female representation in computing [14], coconstruction of gender and technical identities [65], virtual embodiment [6], and whether the perceived robot's gender might affect the interaction between a child and a robot [86]) we aimed to provide a concrete reflection on how we could improve children's awareness on gender when they create digital artefacts, with the purpose of stimulating reflections on their own as well identity as well as on that of others. In respect of the current stare of art we have made a step forward to understanding the type of gender stereotypes emerging in children's stories, the type of analysis that could be used to highlight these stereotypes, as well as the design strategies that can be implemented to reduce gender stereotypes in the stories made by children, or, at least, to mitigate their impact on children.…”
Section: Discussionmentioning
confidence: 99%
“…"Gender and computing" has been a central issue in the research community for many years [30]. In the last decades, this topic has been explored from different perspectives: female representation in computing [14], women in STEM [13], co-construction of gender and technical identities [65], virtual embodiment [6], and computing as a "masculinized activity" [58]. Moreover, the HCI community has been debating ways to improve gender inclusiveness by looking at methods and practices, e.g.…”
Section: Gender Computing and Design Of Digital Technologymentioning
confidence: 99%