“…Though some have been skeptical of videogames in the classroom (cf. Rice, 2007), others have acknowledged the value of videogames as pedagogical tools (Abrams & Russo, 2015;Gerber & Price, 2013;Kenny & McDaniel, 2009;Schrader, Zheng, & Young, 2006;Squire, 2011). Systems thinking (e.g., engineering), 21st century skills, digital literacies, social media savvy, and collaboration skills are just some of the benefits that students can develop through game-based pedagogy (De Aguilera & Méndiz, 2003;Gallagher & Prestwich, 2013;Gee, 2013;Squire, 2007;Squire & Barab, 2004).…”