“…The format with an increased presence in the media, due to its low cost and production time, is the 360º video (Hardee & McMahan, 2017;European Broadcasting Union, 2017a), also called cinematic VR (Domínguez, 2017) and motion sphere (Longhi, 2016;Doyle, Gelman & Gill, 2016). These products are based on "a 360-degree rotations of video" (Kool, 2016: 4) where, in consequence, the user shall enjoy the ambient or real sound and could make a rotary motion -although limited, as they are at a fixed location on the stage-, and thus look from top to bottom and from left to right.…”