2021
DOI: 10.34031/2687-0878-2020-2-4-14-22
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Film as Identification Experience. Design of Other Worlds in a Sci-Fi Movie

Abstract: In terms of the multicultural modern world, the question of identity is especially actual. Visual arts and cultural practices have very good opportunities for creating spatial-plastic environments that stimulate the viewer's identification processes through the sensory-emotional and cognitive mastering of these images-environments. The object of research is the modeling of plastic media in sci-fi movies of the 1970-80s. Research methods was the disposition adopted in visualistics (verbalization of a visible ob… Show more

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