“…The hero as warrior represents one dimension of Campbell's somewhat labyrinthine ''monomyth'': a transcultural Jungian model for understanding mythic narratives that remains as influential as it is contested. While Campbell's monomyth certainly leaves itself open to legitimate claims of ahistorical/acultural overgeneralization (e.g., Crespi, 1990;Segal, 1984), it nonetheless provides many useful tools for drawing connections, however loose and/or conditional, between the ''thousand faces'' of heroic storytelling across literature, cinema, and, in this case, video games. Campbell's (1993, pp.…”