2015
DOI: 10.5296/ijsw.v2i1.7130
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Financial Video Games: A Financial Literacy Tool for Social Workers

Abstract: The purpose of this article is to describe a new approach to practice for social workers, providing financial education services to their clients through the use of personal-finance video games. Addressing the financial concerns of individuals and families has long been part of social work practice. However, video games designed for educational purposes (i.e. digital game-based learning) provide a new interactive teaching method which emphasizes experiential learning. Some technological advantages to using vid… Show more

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Cited by 5 publications
(3 citation statements)
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“…By the end of therapy, she sought out advice from a financial advisor. She also started reading blogs on how individuals maintained a budget with limited income and engaged with other web-based financial services (Richards, Williams, Smith, & Thyer, 2015). Two, Kathy believed she could keep track of her emotions, which would enable her to stick to a budget.…”
Section: Financial Therapy Sessionsmentioning
confidence: 99%
“…By the end of therapy, she sought out advice from a financial advisor. She also started reading blogs on how individuals maintained a budget with limited income and engaged with other web-based financial services (Richards, Williams, Smith, & Thyer, 2015). Two, Kathy believed she could keep track of her emotions, which would enable her to stick to a budget.…”
Section: Financial Therapy Sessionsmentioning
confidence: 99%
“…Escape from the Castle is a digital escape game created with the collaboration of the Museum of Saving in Turin (Italy), Neuroscience Lab Intesa Sanpaolo Innovation Center, and the GAME Science Research Center of IMT School for Advanced Studies Lucca. The possibility to promote financial literacy using games has been extensively investigated (Paeßens & Winther 2021), also highlighting numerous attempts applying games (Richards et al 2015) that try to bridge the financial literacy gap by using games and video games in teenagers and youngsters (Rasco et al 2020).…”
Section: Introductionmentioning
confidence: 99%
“…This study adds to the existing research by exploring some of the main educational impacts of cooperation and competition as mechanisms for social engagement and their added value to the transformational play-based educational video game experience. It also adds to the research that suggests that educational video games may be an effective method for teaching financial literacy content (Liu et al., 2011; Richards et al., 2015).…”
Section: Introductionmentioning
confidence: 99%