2019
DOI: 10.1007/s41233-019-0028-2
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Finding critical features for predicting quality of life in tablet-based serious games for dementia

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Cited by 10 publications
(9 citation statements)
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References 60 publications
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“…DemSelf is still a rather traditional instrument as it is directly based on a validated paper-based instrument. Some potential benefits of computerized tests, such as adapting to individual performance or the use of machine-learning algorithms to interpret test performance [36,32,6], are not part of the instrument. A high level of usability is a prerequisite for successful practical use.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…DemSelf is still a rather traditional instrument as it is directly based on a validated paper-based instrument. Some potential benefits of computerized tests, such as adapting to individual performance or the use of machine-learning algorithms to interpret test performance [36,32,6], are not part of the instrument. A high level of usability is a prerequisite for successful practical use.…”
Section: Discussionmentioning
confidence: 99%
“…double taps), or complex multi-touch gestures can also be problematic. Other studies have shown that mobile devices such as tablets can be successfully integrated into the lives of people with dementia -for example, to assess quality of life [12], to improve quality of live via cognitive training games or communication with staff and family members [6,1], or to improve outpatient dementia care by fostering guideline-based treatment [15,14]. Usability aspects should be considered early on in the development of a new instrument.…”
Section: Related Workmentioning
confidence: 99%
“…Four applications (Quiz, Spelling game, Show me, Move me) targeted cognitive and functional abilities. Task di culty was adapted based on task performance: exercises became more di cult as performance improved and vice versa (Cha et al 2019). Three applications (Interactive Cat, Picture Gallery, Color and Sound) were designed to support emotional self-regulation.…”
Section: Interventionmentioning
confidence: 99%
“…Four applications (Quiz, Spelling game, Show me, Move me) targeted cognitive and functional abilities. Task di culty within these applications was adapted individually based on participant's task performance: exercises became more di cult as participant's performance improved and vice versa, for details see Cha et al (44). Two further applications (Interactive Cat, Colour and Sound game) were designed to support emotional self-regulation.…”
Section: Intervention Intervention Group Nursing Homesmentioning
confidence: 99%