2022
DOI: 10.1371/journal.pcbi.1009485
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Finding landmarks - An investigation of viewing behavior during spatial navigation in VR using a graph-theoretical analysis approach

Abstract: Vision provides the most important sensory information for spatial navigation. Recent technical advances allow new options to conduct more naturalistic experiments in virtual reality (VR) while additionally gathering data of the viewing behavior with eye tracking investigations. Here, we propose a method that allows one to quantify characteristics of visual behavior by using graph-theoretical measures to abstract eye tracking data recorded in a 3D virtual urban environment. The analysis is based on eye trackin… Show more

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Cited by 13 publications
(9 citation statements)
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“…Because we do not know what features of the visual surroundings are remembered by participants and also cannot differentiate between different variants of cue use in our experiment, we consider the trees in our experimental design as only “objects” and not “landmarks”, taking into account [45] who highlights that the term “landmark” is often used in an ambiguous manner. In order to avoid an ambiguous definition of a landmark, recent research established objective identification of salient buildings in a VR city, using a graph-theoretical model approach based on a participant’s view fixations and saccades in corresponding eye tracking data [14]. However, how exactly a certain navigator uses such categorised landmarks in any specific environment still remains unclear.…”
Section: Discussionmentioning
confidence: 99%
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“…Because we do not know what features of the visual surroundings are remembered by participants and also cannot differentiate between different variants of cue use in our experiment, we consider the trees in our experimental design as only “objects” and not “landmarks”, taking into account [45] who highlights that the term “landmark” is often used in an ambiguous manner. In order to avoid an ambiguous definition of a landmark, recent research established objective identification of salient buildings in a VR city, using a graph-theoretical model approach based on a participant’s view fixations and saccades in corresponding eye tracking data [14]. However, how exactly a certain navigator uses such categorised landmarks in any specific environment still remains unclear.…”
Section: Discussionmentioning
confidence: 99%
“…The use of landmarks most often refers to the usage of external environmental October 24, 2023 2/45 features to identify and locate places of interest in a navigator's surroundings [7,9,14].…”
Section: Introductionmentioning
confidence: 99%
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“…Afterward, invalid periods smaller than 250 ms were interpolated (median amount of interpolated data across subjects = 2.823%; IQR = 1.881% - 3.914%). This rather long period was chosen in accordance with Walter et al (2022). There, the interpolation period was justified with the analysis that subjects were unlikely to fixate on one object, move their fixation to another object, and then back again within the period of 250 ms (Walter et al, 2022).…”
Section: Methodsmentioning
confidence: 99%
“…Wang et al, 2018), which may suggest evidence for an accumulation process for selecting and assigning attributes to spatial memories. For example, a building with unique colors that suggest value as a landmark may be weighted more by the navigator than other more drab buildings on that street so that it may act as an anchor for memory and orientation (Janzen & Van Turennout, 2004;Walter et al, 2022).…”
Section: Introductionmentioning
confidence: 99%