2013
DOI: 10.14778/2732219.2732226
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Finding shortest paths on terrains by killing two birds with one stone

Abstract: With the increasing availability of terrain data, e.g., from aerial laser scans, the management of such data is attracting increasing attention in both industry and academia. In particular, spatial queries, e.g., k-nearest neighbor and reverse nearest neighbor queries, in Euclidean and spatial network spaces are being extended to terrains. Such queries all rely on an important operation, that of finding shortest surface distances. However, shortest surface distance computation is very time consuming. We propos… Show more

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Cited by 15 publications
(42 citation statements)
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“…Applications Queries on terrains are important in diverse applications, and the database community has recently studied the efficient support for, e.g., distance, kNN, and range queries on terrains [4,6,12,19,24,29,30]. We proceed to cover some applications.…”
Section: Introductionmentioning
confidence: 99%
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“…Applications Queries on terrains are important in diverse applications, and the database community has recently studied the efficient support for, e.g., distance, kNN, and range queries on terrains [4,6,12,19,24,29,30]. We proceed to cover some applications.…”
Section: Introductionmentioning
confidence: 99%
“…The motivation behind using distance bounds is that they are inexpensive to compute in comparison to the exact surface shortest path Π(s, t). Kaul et al [12] show that a surface shortest path computation on a triangulation with 20K vertices, takes nearly 7.2 hours, while computing the shortest network path on the same triangulation takes only 0.04 seconds in comparison. However, the lower bound |E| was shown to be nearly 9 times smaller than |Π(s, t)| [12], which was a very loose bound.…”
Section: Introductionmentioning
confidence: 99%
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