Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173605
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Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen

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Cited by 55 publications
(5 citation statements)
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“…For example, we do not have a good idea of what a score of 76 really means or what the participant thinks it means. Moreover, a difference of 73 and 76 could be a meaningful difference, but could equally just be measurement error due to the width of the participant's finger (Boring et al, 2012;Le et al, 2018;Mayer et al, 2018). That said, we can however also not be sure that all participants interpret the response options on Likert scales in the same way, particularly not if some response options have no label.…”
Section: Choosing and Formulating Response Optionsmentioning
confidence: 97%
“…For example, we do not have a good idea of what a score of 76 really means or what the participant thinks it means. Moreover, a difference of 73 and 76 could be a meaningful difference, but could equally just be measurement error due to the width of the participant's finger (Boring et al, 2012;Le et al, 2018;Mayer et al, 2018). That said, we can however also not be sure that all participants interpret the response options on Likert scales in the same way, particularly not if some response options have no label.…”
Section: Choosing and Formulating Response Optionsmentioning
confidence: 97%
“…When it refers to the touchscreen, some methods provide users an imaginary zoom in or zoom out glass, the users can touch the desired positions within the glass [15], which is more applicable from tiny to large screens, since when the users shrink a large screen to a touchable size, the keys could be too small to touch accurately. For other components of smartphones, such as Back-of-Device (BoD) touch panels or other sensors, their reachability and usability have been studied previously [16], [17].…”
Section: B Single-handed Text Entrymentioning
confidence: 99%
“…Han et al [23] present a method for automatic labeling of hand markers, to speed up hand tracking for VR. Le et al [38] capture a hand interacting with a phone to study the "comfortable areas", while Feit et al [15] capture two hands interacting with a keyboard to study typing patterns. Other works [37,53] focus on graphics applications.…”
Section: Related Workmentioning
confidence: 99%