2018
DOI: 10.1007/978-3-319-75175-7_46
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FingerTrips on Tangible Augmented 3D Maps for Learning History

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Cited by 8 publications
(13 citation statements)
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“…Although touch is mainly considered as a computational input tool, it also seems to be an invaluable learning mean which can improve geography learning by providing spatial references and improving visual attention on the augmented terrains. Fingertrips have been proposed also for history learning (Triantafyllidou et al , 2017) and our study is just an initial confirmation on the design routes that geography learning can take with tangible interactions. Both the 3D model can be enriched with more accurate and convincing representations (e.g.…”
Section: Discussionsupporting
confidence: 52%
“…Although touch is mainly considered as a computational input tool, it also seems to be an invaluable learning mean which can improve geography learning by providing spatial references and improving visual attention on the augmented terrains. Fingertrips have been proposed also for history learning (Triantafyllidou et al , 2017) and our study is just an initial confirmation on the design routes that geography learning can take with tangible interactions. Both the 3D model can be enriched with more accurate and convincing representations (e.g.…”
Section: Discussionsupporting
confidence: 52%
“…The learning environment's effectiveness and efficiency was evaluated by twenty-six 6 th grade students who participated in the pilot. The students' answers revealed that Fin-gerTrips enhanced their engagement and motivation in history learning, and made them feel as active participants in the historical event presented [9].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Recently, there is a trend to bring closer the classroom with historical installations through affordable and easily reconstructible augmented and embodied learning environments such as the FingerTrips approach, which apart from its geography application has also been used in the context of history teaching. In a recent study [9], the Finger-Trips paradigm was deployed as an augmented 3D tangible model of a historical site, in which students could interact with historical content through a virtual field trip. The learning environment's effectiveness and efficiency was evaluated by twenty-six 6 th grade students who participated in the pilot.…”
Section: Literature Reviewmentioning
confidence: 99%
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