2021
DOI: 10.1145/3446977
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First-person Cinematographic Videogames

Abstract: We present and explore the fruitfulness of “first-person cinematographic videogames,” a game model we have devised for the promotion of cultural, environmental, and territorial heritage. To support and foster the development of these type of games, we have developed a Web-based user-friendly authoring environment, extensively presented in the article. While employing standard first-person point-and-click game mechanics, the game model's distinctive feature is that the game environment is not based on a digital… Show more

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Cited by 10 publications
(4 citation statements)
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References 37 publications
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“…While we cannot consider them as full VR experiences, they share the immersion and the need to define how to react to the user's interactions. In this field, Blečić et al [5,14] propose the solution closest to the one we present in this paper. They created an authoring tool for designing point-and-click games limited to 360 • videos, defining the behaviour through rules.…”
Section: End-user Definition Of Vr Environmentsmentioning
confidence: 77%
See 3 more Smart Citations
“…While we cannot consider them as full VR experiences, they share the immersion and the need to define how to react to the user's interactions. In this field, Blečić et al [5,14] propose the solution closest to the one we present in this paper. They created an authoring tool for designing point-and-click games limited to 360 • videos, defining the behaviour through rules.…”
Section: End-user Definition Of Vr Environmentsmentioning
confidence: 77%
“…For instance, Barricelli and Valtolina [4] exploit them in an interactive visual system for the collaborative management of IoT sensors for improving the quality of life and promoting wellness awareness. Blečić et al [5,14] created an authoring tool for point-and-click games, whose logic is defined through a set of ECA rules following a natural language representation. The environment supports the editing through a set of drop-down lists, guiding the user in creating the rules.…”
Section: Rule-based Approaches In End-user Developmentmentioning
confidence: 99%
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