Flashcard Augmented Reality: Sebuah Media Menstimulasi Kemampuan Berpikir Simbolik Anak Usia Dini
Intan Ayu Nuri Azizati,
Dwi Nurhayati Adhani
Abstract:This study was conducted to investigate the effectiveness of using augmented reality flashcards in stimulating the cognitive development of 4-5-year-old children at TK Bina Ria, particularly in symbolic thinking abilities. The research employed a quantitative experimental model with a Pre-Experimental design, specifically the One Group Pretest design. The study population comprised children aged 4-5 years attending TK Bina Ria, with a sample size of 30 children selected using nonprobability sampling techniques… Show more
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