2002
DOI: 10.1080/0268051022000048228
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Flexible Learning in a Digital World

Abstract: This article and the book around which it based [Collis & Moonen (2001) Flexible Learning in a Digital World: experiences and expectations (London, Kogan Page)] is about changes in learning, teaching, the support and enterprise of education, and the role of technology in those changes. It considers these changes in a broad and integrated way using exible learning as the integrating concept.

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Cited by 191 publications
(176 citation statements)
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“…Earlier studies have shown a popularity of using existing models and theories for supporting learning with technology, and notably include the use of activity theory (Kuutti, 1996), experiential learning (Kolb, 1984) and constructivist theories. Recent work also highlights the development of new models and theories, such as flexible learning (Collis and Moonen, 2001), to reflect the need for deeper consideration in advance of developing lesson plans and learning activities. This dimension therefore also includes the consideration of how learning content is embedded and personalised to support the more differentiated learning approaches facilitated by new software tools and wider availability of e-content and e-assessment.…”
Section: 0: Developing a Framework For Evaluating Games-and Simulatmentioning
confidence: 99%
“…Earlier studies have shown a popularity of using existing models and theories for supporting learning with technology, and notably include the use of activity theory (Kuutti, 1996), experiential learning (Kolb, 1984) and constructivist theories. Recent work also highlights the development of new models and theories, such as flexible learning (Collis and Moonen, 2001), to reflect the need for deeper consideration in advance of developing lesson plans and learning activities. This dimension therefore also includes the consideration of how learning content is embedded and personalised to support the more differentiated learning approaches facilitated by new software tools and wider availability of e-content and e-assessment.…”
Section: 0: Developing a Framework For Evaluating Games-and Simulatmentioning
confidence: 99%
“…More than being purely electronic or mobile, offering students the flexibility to construct their learning in this way (the importance of which is highlighted by Low & O'Connell, 2006) is a significant benefit. Collis and Moonen (2002) suggest that the more flexible and active a resource is, the more likely it is to facilitate learning (that is, less versus more flexible, acquisition versus active contribution). In this study, the re-framed content podcasts were flexible, but they concerned the transmission and acquisition of knowledge.…”
Section: Flexibilitymentioning
confidence: 99%
“…Duffy and Kirkley (2004) state that the quality of distance education, just like any F2F course or seminar, comes down to the "design of, and student's engagement in, the learning environment" (p. 4). Researchers have identified approaches to develop online courses in general (Collis & Moonen, 2001;Jolliffe, Ritter, & Stevens, 2001) that have provided guidelines for designers; however, there are few established guidelines for designing and developing AL distance education environments.…”
Section: Arctic Transect 2004mentioning
confidence: 99%