Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2020
DOI: 10.1145/3410404.3414261
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Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance

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Cited by 64 publications
(37 citation statements)
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“…That said, relatively less work has focused on the action affordances of avatars as additional idealized representations of identity. For instance, participants embodying more “muscular” avatars exhibit higher grip strength (Kocur et al, 2020b ).…”
Section: Proteus Effect Expandedmentioning
confidence: 99%
“…That said, relatively less work has focused on the action affordances of avatars as additional idealized representations of identity. For instance, participants embodying more “muscular” avatars exhibit higher grip strength (Kocur et al, 2020b ).…”
Section: Proteus Effect Expandedmentioning
confidence: 99%
“…One example of a top-down process causing behavioral changes using altered body structures is known as the Proteus effect [42]. The visual appearance of the own avatar is being associated with stereotypical behavior from previous knowledge and engage users to behave correspondingly [4,13]. Practical problem arising in human-computer interaction (HCI) concerns the mapping of e.g.…”
Section: Altered Body Structuresmentioning
confidence: 99%
“…Likewise, Philip et al (26) concluded that embodied CAs could even create a sense of trust, which increases the participants' willingness to interact with these virtual humans. Research from human-computer interaction even found that the appearance of virtual characters can affect the users' cognitive as well as physical performance and, therefore, may be leveraged to create effective health interventions (27)(28)(29)(30). Despite all these promising findings, realistic 3D virtual agents are still in its infancy and, therefore, it is unknown whether a higher fidelity of a CA contributes to a higher therapeutic efficacy.…”
Section: Introductionmentioning
confidence: 99%