“…Forty-six simulators were physical synthetic structures, the injury could be repaired with visual and tactile feedback on completion, 13–15,17–19,21–24,26,27,29,30,32,33,35–37,40–59,61–63,65–67,70 and 17 of the simulators reacted with virtual visual representations, such as bleeding or real-time x-ray of a nail insertion, all of which could be erased for the next user; most of these were digitally based 16,20,25,28,31,34,38,39,60,64,68,69,71–75 . Eight studies referred to the features of increasing difficulty of the task built into the simulator 34,49–52,58,65,68,71 . This usually involved, for example, decreasing the size of a vessel and therefore difficulty of repair or choosing a more difficult part of the bone for fracture repair.…”