2017 16th International Conference on Information Technology Based Higher Education and Training (ITHET) 2017
DOI: 10.1109/ithet.2017.8067830
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Flipped gaming for enhanced learning outcome crisis preparedness courses

Abstract: Abstract-Preparing for crisis and incidents have gained an increased focus, also within the educational system. At The Inland University of Applied Sciences, Campus Rena, in Norway, a Bachelor study is developed to cater for the increased need for educating staff not only in municipalities, but also in private organizations. Regulations and governmental instructions have also created a void between staff that can and know how to handle crisis and staff that need to know how to handle crisis. In addition, the p… Show more

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Cited by 2 publications
(2 citation statements)
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“…Learning Management Systems (LMS) have provided a platform to distribute a plethora of learning materials-articles, videos, quizzes, podcasts, external links-making education more accessible to those juggling work and family commitments (Bradley, 2021). The "flipped classroom" model has demonstrated an enhancement in course outcomes, enabling students to participate in active learning at their convenience, as opposed to being confined to specific times (Bishop and Verleger, 2013;Venemyr et al, 2017;Vold, 2014).…”
Section: Role Of Technology In Lifelong Learningmentioning
confidence: 99%
“…Learning Management Systems (LMS) have provided a platform to distribute a plethora of learning materials-articles, videos, quizzes, podcasts, external links-making education more accessible to those juggling work and family commitments (Bradley, 2021). The "flipped classroom" model has demonstrated an enhancement in course outcomes, enabling students to participate in active learning at their convenience, as opposed to being confined to specific times (Bishop and Verleger, 2013;Venemyr et al, 2017;Vold, 2014).…”
Section: Role Of Technology In Lifelong Learningmentioning
confidence: 99%
“…This paper will present the research done this semester (spring 2018) regarding a course that, in addition to ordinary lectures, have used "flipped gaming". "Flipped gaming [1]" was introduced at the ITHET conference in 2017 when the first test was conducted in the 6th term (last semester) of the students Bachelor study in Crisis Preparedness and Management at The Inland Norway University of Applied Sciences. The term is a derived from "flipped classroom" and points to how gaming and simulation can be utilized in an educational setting and at the same time follow principles from "flipped classroom".…”
Section: Introductionmentioning
confidence: 99%